DJHJD

DJHJD

Monday, November 02, 2009

Pack rattage

From those really snarky, smart people who run TUT's Adventurer's Club:

Now let me get this straight: You want things that you don't yet have, people in your life who you don't yet know, and events to take place that haven't yet occurred, so that once these "things" come to pass you'll feel happy, confident, and fulfilled; accomplished, desired, and appreciated; treasured, adored, and like one bad mamma jama, a beautiful sight to see?

But... wasn't that your rationale for all the other stuff you wanted, that you now have?

Whooohoooooooo!
The Universe


Uh, yeah.

As I get further away from having far too much stuff, I keep noticing the dichotomy within myself of finding more stuff I don't need or use, and keep finding more fun and useless stuff that I am convinced I need.

Of course, the best part of this is being judgmental about someone ELSE who is accumulating too much stuff, and my observing that.

Like I was never a ripe target for such criticism.

Probably the ripest area for improvement within myself is further dispatching processed, non-nutritional foods from my life. Watching how other people focus on buying food that is advertised shows me that I've already separated myself from the "herd" quite a bit. I've also noticed how easily and eagerly I leap back into the mindless consumption of advertised food - it's analogous, of couse, to the endless desire to buy something.

What is it that drives that "need"? It's not need at all. It's learned behavior. When I was being raised, having a 2300 square foot house was the standard, now it's well above 3000 square feet that are "needed". New cars are "needed".

Matticia has a perfectly serviceable eight year old Honda that he treats like the appliance it is. How much money has he saved in the past five years by not indulging the craving for a new car?

I am going to dig further into this "need" for needless things, and figure out what that's all about. When it came to be, how and .. well, the why is already known - it's to increase the unit cost of widgets and to sell as many widgets as can be sold.